Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Citizen (Worker). |
2 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Continued as Citizen (Worker). |
3 |
33 |
Ephraim Garrett learn something Ephraim Garrett should not have – a corporate secret, a political scandal – which Ephraim Garrett can profit from illegally. |
3 |
33 |
Gain a criminal contact. |
4 |
34 |
Continued as Citizen (Worker). |
4 |
38 |
Ephraim Garrett gain experience in a technical field as a computer operator or surveyor. |
5 |
38 |
Continued as Citizen (Worker). |
5 |
40 |
Moved to a new world. |
5 |
42 |
Promoted to Citizen (Worker) rank 1. |
6 |
42 |
Continued as Citizen (Worker). |
6 |
45 |
Ephraim Garrett is rewarded for Ephraim Garrett's diligence or cunning. |
6 |
46 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
46 |
Continued as Citizen (Worker). |
7 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
52 |
Ephraim Garrett retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
52 |
Retired at age 52. |
9 |
52 |
Continued as Believer (Mainstream Believer). |
9 |
54 |
Good fortune |
9 |
56 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |