Retired Sergeant Eric Gregory  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Murrissi 57 M 1 (-2) 3 (-1) 1 (-2) 6 (0) 5 (-1) 5 (-1)11 (1)131655
Unprejudiced, Honest
 
Skills
Advocate 1
Art (Performing/Performer) 1
Athletics 0
Broker 0
Clairvoyance 1
Deception 1
Electronics 0
Flyer (Ornithopter) 1
Gun Combat 0
Gunner 0
Mechanic 0
Medic 1
Melee (Bludgeon) 1
Melee (Fencing) 1
Persuade 0
Pilot 0
Recon 0
Science (Robotic Sciences/Cybernetics) 1
Streetwise 1
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Merchant Free Trader 02
Agent Law Enforcement Sergeant23
Believer Holy Warrior Hopeful01
Drifter Wanderer 11
Believer Mainstream Believer Lay Person01
Psion Adept Initiate12
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Ione Willoby Ally 3 0 4 5 Murrissi (F/84)
Relationship altered.
Aberta Soptebebk Ally 4 0 1 1 Bwap (F/22)
Verona Olaughlin Rival 0 3 1 0 Murrissi (F/43)
Zella Clarke Rival 2 1 0 3 Murrissi (F/54)
Jeff Reynolds Contact 1 1 0 0 Kargol (M/74)
Florida Philpot Enemy 0 2 1 4 Murrissi (F/41)
Verne Dunn Rival 1 1 4 0 Azhanti (M/49)
Verne Dunn is a questionable figure such as a criminal, pirate or disgraced noble.
Archie Howell Rival 1 0 3 4 Murrissi (M/51)
Luella Jimenez Rival 1 3 2 2 Murrissi (F/44)
Luella Jimenez is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 20 Made lifelong friends. Gain 2 Allies.
1 22 Graduated. Gain an rival who is upset that Eric Gregory left the community.
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 25 During a battle, defeat or victory depends on Eric Gregory's actions. The ship suffers severe damage and Eric Gregory is blamed for the disaster. Eric Gregory is court - martialled and discharged.
3 25 Became a Merchant (Free Trader).
4 29 Continued as Merchant (Free Trader).
4 32 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5 32 Failed to qualify for Flight (Navy).
5 32 Submitted to the draft.
5 32 Became a Agent (Law Enforcement) with the new title Rookie.
5 33 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 36 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
6 36 Continued as Agent (Law Enforcement).
6 37 Established a network of contacts. Gain 1 contacts.
6 40 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
7 40 Continued as Agent (Law Enforcement).
7 41 Life ruined by a criminal gang. Gain the gang as an Enemy
8 41 Became a Believer (Holy Warrior) with the new title Hopeful.
8 42 Opponents of Eric Gregory's belief system ambush Eric Gregory.
8 42 Severely injured. Fully recovered. Owe 15,000 for medical bills.
9 42 Became a Drifter (Wanderer).
9 46 Promoted to Drifter (Wanderer) rank 1.
10 46 Voluntarily left Wanderer
10 46 Switched to Believer (Mainstream Believer) with the new title Lay Person.
10 47 Eric Gregory come into conflict with a splinter group Eric Gregory's own religion which maintains Eric Gregory's version is the wrong one. Gain 2 Rivals.
11 47 Aging Crisis. Owe 10,000 for medical bills.
11 47 Retired at age 47.
11 47 Became a Psion (Adept).
11 51 Pick up potentially useful information using Eric Gregory's psychic powers.
12 51 Aging Crisis. Owe 20,000 for medical bills.
12 51 Continued as Psion (Adept).
12 52 Achieve a new level of discipline in Eric Gregory's powers/
12 55 Promoted to Psion (Adept) rank 1 with the new title Initiate.
13 55 Aging Crisis. Owe 40,000 for medical bills.
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