Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Eric Gregory left the community. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
During a battle, defeat or victory depends on Eric Gregory's actions. The ship suffers severe damage and Eric Gregory is blamed for the disaster. Eric Gregory is court - martialled and discharged. |
3 |
25 |
Became a Merchant (Free Trader). |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Failed to qualify for Flight (Navy). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Established a network of contacts. Gain 1 contacts. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
42 |
Opponents of Eric Gregory's belief system ambush Eric Gregory. |
8 |
42 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
9 |
42 |
Became a Drifter (Wanderer). |
9 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
46 |
Voluntarily left Wanderer |
10 |
46 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
47 |
Eric Gregory come into conflict with a splinter group Eric Gregory's own religion which maintains Eric Gregory's version is the wrong one. Gain 2 Rivals. |
11 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Became a Psion (Adept). |
11 |
51 |
Pick up potentially useful information using Eric Gregory's psychic powers. |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
51 |
Continued as Psion (Adept). |
12 |
52 |
Achieve a new level of discipline in Eric Gregory's powers/ |
12 |
55 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
13 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |