Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Join a social movement. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Scientist (Scholar). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Scout (Explorer). |
2 |
29 |
Eric Williams's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eric Williams fail to help. Gain an Enemy. |
2 |
29 |
Eric Williams inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
31 |
Continued as Scout (Explorer). |
3 |
32 |
Psychologically damaged by Eric Williams's time in the scouts. |
4 |
32 |
Failed to qualify for Artist (Entertainer). |
4 |
32 |
Became a Drifter (Wanderer). |
4 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
35 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
36 |
A job goes wrong, forcing Eric Williams to flee off-planet. |
6 |
36 |
Switched to Scout (Courier) with previous rank. |
6 |
37 |
Eric Williams spend a great deal of time on the fringes of Charted Space. |
6 |
37 |
Gain a contact in an alien race. |
7 |
40 |
Continued as Scout (Courier). |
7 |
42 |
Moved to a new world. |
8 |
44 |
Continued as Scout (Courier). |
8 |
46 |
Gained a contact. |
9 |
48 |
Continued as Scout (Courier). |
9 |
52 |
A new romantic starts. Gain an Ally. |
9 |
52 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Scout (Courier). |
10 |
55 |
Eric Williams spend a great deal of time on the fringes of Charted Space. |
10 |
55 |
Gain a contact in an alien race. |
10 |
56 |
Promoted to Scout (Courier) rank 2. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |