Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Erkuugig Aerkhaag run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
32 |
Good fortune |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Explorer) with previous rank. |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
42 |
Psychologically damaged by Erkuugig Aerkhaag's time in the scouts. |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
43 |
Attempted a risky adventure and was injured. |
7 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
47 |
Offered job by a patron. Now owe him a favor. |
9 |
50 |
Failed to qualify for Field Researcher (Scholar). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |