Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Ernst Freeman's business expands, Ernst Freeman's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Ernst Freeman is rewarded for Ernst Freeman's diligence or cunning. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Ernst Freeman is rewarded for Ernst Freeman's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
34 |
One of Ernst Freeman's pieces of art is stolen, and the investigation brings Ernst Freeman into the criminal underworld. |
5 |
34 |
Continued as Entertainer (Journalist). |
5 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Ernst Freeman far from home. |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
41 |
Attacked by enemies and injured. |
6 |
41 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
41 |
Gain Enemy if Ernst Freeman don't already have one. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
46 |
Find Ancient Technology. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
47 |
Betrayed by a friend. One of Ernst Freeman's Contacts or Allies betrays Ernst Freeman, ending Ernst Freeman's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Failed to qualify for Courier (Scout). |
9 |
47 |
Switched to Drifter (Wanderer). |
9 |
48 |
Suffer from a life-threatening illness. |
10 |
48 |
Failed to qualify for Broker (Merchant). |
10 |
48 |
Submitted to the draft. |
10 |
48 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
52 |
Accepted a deal with criminal or other figure under investigation. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
53 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |