Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Spend several years jumping from world to world in Ezekiel Neal's scout ship. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Ezekiel Neal's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Amnesia. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
39 |
Given advanced training in a specialist field |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
43 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
43 |
Became a Agent (Corporate Agent). |
8 |
44 |
Go undercover to investigate an enemy. |
8 |
44 |
Nearly killed. Owe 7,500 for medical bills. |
8 |
47 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
9 |
47 |
Continued as Agent (Corporate Agent). |
9 |
50 |
Advanced training in a specialist field. |
9 |
51 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Agent (Corporate Agent). |
10 |
53 |
Established a network of contacts. Gain 1 contacts. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |