Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Join a social movement. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Scout (Courier). |
2 |
22 |
Spend several years jumping from world to world in Ezra Gardner's scout ship. |
3 |
23 |
Continued as Scout (Courier). |
3 |
27 |
When dealing with an alien race, Ezra Gardner botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
4 |
27 |
Continued as Scout (Courier). |
4 |
30 |
Perform an exemplary service for the scouts. |
5 |
31 |
Continued as Scout (Courier). |
5 |
32 |
Ezra Gardner spend a great deal of time on the fringes of Charted Space. |
5 |
32 |
Gain a contact in an alien race. |
6 |
35 |
Continued as Scout (Courier). |
6 |
37 |
Ezra Gardner have no idea what happened to Ezra Gardner – they found Ezra Gardner's ship drifting on the fringes of friendly space. |
7 |
37 |
Failed to qualify for Corporate (Citizen). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Army (Cavalry) with the new title Private. |
7 |
40 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
40 |
Failed to qualify for Pirate (Rogue). |
8 |
40 |
Became a Drifter (Scavenger). |
8 |
41 |
Find Ancient Technology. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
47 |
Ezra Gardner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Became a Citizen (Colonist). |
10 |
51 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
11 |
51 |
Switched to Drifter (Wanderer). |
11 |
52 |
Ezra Gardner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
56 |
Retired at age 56. |