Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
22 |
Ezra Sims commit a legendary crime. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
24 |
Spend time with an alien race. Gain a contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Make an unexpected connection outside Ezra Sims's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Embroiled in legal trouble. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Citizen (Corporate). |
8 |
50 |
Ezra Sims is rewarded for Ezra Sims's diligence or cunning. |
8 |
50 |
Promoted to Citizen (Corporate) rank 1. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
52 |
Advanced training in a specialist field. |