Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Flight (Navy). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Embroiled in legal trouble. |
3 |
29 |
Continued as Merchant (Merchant Marine). |
3 |
32 |
A good deal ensures Fepe is living the high life for a few years. |
3 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
33 |
Voluntarily left Merchant Marine |
4 |
33 |
Became a Scholar (Physician). |
4 |
37 |
An expedition or voyage goes wrong, leaving Fepe stranded in the wilderness. |
5 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
38 |
Fepe secretly provide religious rites for a dying leader or noble, although they do not share Fepe's faith. Gain an Ally in the family and a Rival who disagrees with Fepe's choice. |
6 |
41 |
Continued as Believer (Mainstream Believer). |
6 |
42 |
Fepe is chosen to represent Fepe's faith in a vid show or other highly public forum. |
6 |
45 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
45 |
Retired at age 45. |
7 |
45 |
Continued as Believer (Mainstream Believer). |
7 |
48 |
Fepe retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
49 |
Continued as Believer (Mainstream Believer). |
8 |
52 |
Fepe is chosen to represent Fepe's faith in a vid show or other highly public forum. |
8 |
53 |
Forced to muster out. |
9 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
53 |
Retired. |
9 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |