Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
An investigation takes on a dangerous turn. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Merchant (Broker). |
2 |
24 |
A series of bad deals and decisions force Ferd Ward into bankruptcy. Ferd Ward salvages what Ferd Ward can. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Find valuable salvage. |
4 |
28 |
Voluntarily left Scavenger |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Someone more charismatic but less devout than Ferd Ward has become Ferd Ward's superior. |
4 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Ferd Ward secretly provide religious rites for a dying leader or noble, although they do not share Ferd Ward's faith. Gain an Ally in the family and a Rival who disagrees with Ferd Ward's choice. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Ferd Ward refused an offer of inducements to betray Ferd Ward's faith. Gain 4 enemies. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
40 |
Voluntarily left Missionary/Humanitarian |
7 |
40 |
Returned to Drifter (Scavenger). |
7 |
43 |
Ferd Ward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Returned to Believer (Missionary/Humanitarian). |
8 |
45 |
Ferd Ward faith is shaken. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
A new romantic starts. Gain an Ally. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
53 |
Good fortune. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |