Crewman Flenn Jemmy  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 57 M 6 (0) 2 (-2) 2 (-2) 2 (-2) 11 (1) 5 (-1)6222B5
Sincere
 
Skills
Admin 1
Diplomat 0
Drive 0
Flyer 0
Gun Combat (Slug) 1
Investigate 0
Language 0
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Sports/Atmosphere Surfing) 1
Profession (Spacer/Belter) 1
Profession (Spacer/Crewmember) 1
Recon 0
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Believer Mainstream Believer Lay Person02
Drifter Scavenger 36
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Christ Hennessy Contact 2 1 0 3 Urunishani (M/16)
Christ Hennessy is missing under suspicious circumstances.
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 Established a network of contacts. Gain 1 contacts.
2 22 Voluntarily left Law Enforcement
2 22 Became a Believer (Mainstream Believer) with the new title Lay Person.
2 25 Flenn Jemmy is chosen to represent Flenn Jemmy's faith in a vid show or other highly public forum.
3 26 Continued as Believer (Mainstream Believer).
3 28 Flenn Jemmy accepted an offer of inducements to betray Flenn Jemmy's faith. Gain 230,000 in cash.
4 30 Failed to qualify for Thief (Rogue).
4 30 Became a Drifter (Scavenger).
4 31 Find valuable salvage.
4 34 Promoted to Drifter (Scavenger) rank 1.
5 34 Continued as Drifter (Scavenger).
5 37 Attacked by enemies and injured.
5 37 Injured. Fully recovered. Owe 5,000 for medical bills.
5 37 Gain Enemy if Flenn Jemmy don't already have one.
5 38 Promoted to Drifter (Scavenger) rank 2.
6 38 Continued as Drifter (Scavenger).
6 41 Contact with Government.
7 42 Continued as Drifter (Scavenger).
8 46 Continued as Drifter (Scavenger).
8 47 Find Ancient Technology.
8 50 Promoted to Drifter (Scavenger) rank 3.
9 50 Continued as Drifter (Scavenger).
9 52 Betrayed by a friend. One of Flenn Jemmy's Contacts or Allies betrays Flenn Jemmy, ending Flenn Jemmy's career. That Contact or Ally becomes a Rival or Enemy.
10 52 Failed to qualify for Corporate (Citizen).
10 52 Submitted to the draft.
10 52 Became a Merchant (Merchant Marine) with the new title Crewman.
10 56 Embroiled in legal trouble.
10 56 Forced to muster out.
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