Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Established a network of contacts. Gain 1 contacts. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
25 |
Flenn Jemmy is chosen to represent Flenn Jemmy's faith in a vid show or other highly public forum. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
28 |
Flenn Jemmy accepted an offer of inducements to betray Flenn Jemmy's faith. Gain 230,000 in cash. |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Attacked by enemies and injured. |
5 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
37 |
Gain Enemy if Flenn Jemmy don't already have one. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Contact with Government. |
7 |
42 |
Continued as Drifter (Scavenger). |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
47 |
Find Ancient Technology. |
8 |
50 |
Promoted to Drifter (Scavenger) rank 3. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
52 |
Betrayed by a friend. One of Flenn Jemmy's Contacts or Allies betrays Flenn Jemmy, ending Flenn Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
52 |
Failed to qualify for Corporate (Citizen). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
56 |
Embroiled in legal trouble. |
10 |
56 |
Forced to muster out. |