Ford Treadway  

Species Age Sex Str Dex End Int Edu SocUPP
Cafadan 57 M 2 (-2) 3 (-1) 2 (-2) 5 (-1) 10 (1) 7 (0)2325A7
Egotistical
 
Skills
Astrogation 2
Athletics 0
Deception 1
Drive 0
Explosives 1
Gun Combat 0
Jack-of-All-Trades 2
Mechanic 0
Pilot 0
Profession (Spacer) 0
Recon 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 04
Agent Corporate Agent 01
Drifter Wanderer 02
Drifter Scavenger 01
Citizen Colonist 02
 
Name Type Affinity Enmity Power Influence Species
Georgianna Vear Ally 4 0 2 1 Azhanti (F/18)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 21 Spend several years jumping from world to world in Ford Treadway's scout ship.
2 22 Continued as Scout (Surveyor).
2 25 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3 26 Continued as Scout (Surveyor).
3 30 Perform an exemplary service for the scouts.
4 30 Continued as Scout (Surveyor).
4 34 Perform an exemplary service for the scouts.
4 34 Forced to muster out.
5 34 Became a Agent (Corporate Agent).
5 38 Scarred. Fully recovered. Owe 5,000 for medical bills.
6 38 Became a Drifter (Wanderer).
6 40 Attacked by enemies and injured.
6 40 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6 40 Gain Enemy if Ford Treadway don't already have one.
7 42 Continued as Drifter (Wanderer).
7 46 Suffer from a life-threatening illness.
8 46 Failed to qualify for Colonist (Citizen).
8 46 Switched to Drifter (Scavenger).
8 49 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9 49 Became a Citizen (Colonist).
9 51 Ford Treadway's business expands, Ford Treadway's corporation grows, or the colony thrives.
10 53 Continued as Citizen (Colonist).
10 55 Ford Treadway learn something Ford Treadway should not have – a corporate secret, a political scandal – which Ford Treadway can profit from illegally.
10 57 Forced to muster out.
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