Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Spend several years jumping from world to world in Ford Treadway's scout ship. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Perform an exemplary service for the scouts. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
34 |
Perform an exemplary service for the scouts. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Attacked by enemies and injured. |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
40 |
Gain Enemy if Ford Treadway don't already have one. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Suffer from a life-threatening illness. |
8 |
46 |
Failed to qualify for Colonist (Citizen). |
8 |
46 |
Switched to Drifter (Scavenger). |
8 |
49 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
49 |
Became a Citizen (Colonist). |
9 |
51 |
Ford Treadway's business expands, Ford Treadway's corporation grows, or the colony thrives. |
10 |
53 |
Continued as Citizen (Colonist). |
10 |
55 |
Ford Treadway learn something Ford Treadway should not have – a corporate secret, a political scandal – which Ford Treadway can profit from illegally. |
10 |
57 |
Forced to muster out. |