Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
A sudden war destroys Freddie Mccoy's trade routes and contacts, forcing Freddie Mccoy to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Scout (Explorer). |
2 |
23 |
Perform an exemplary service for the scouts. |
3 |
23 |
Continued as Scout (Explorer). |
3 |
26 |
Freddie Mccoy's ship is damaged, and Freddie Mccoy have to hitch-hike Freddie Mccoy's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 3 Contacts. Gain 1 Enemies. |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
27 |
Find valuable salvage. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
33 |
Freddie Mccoy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Agent (Corporate Agent). |
6 |
36 |
Gained a contact. |
7 |
37 |
Continued as Agent (Corporate Agent). |
7 |
39 |
Go undercover to investigate an enemy. |
7 |
38 |
Involved in the planning of an impressive heist. |
8 |
41 |
Continued as Agent (Corporate Agent). |
8 |
44 |
Go undercover to investigate an enemy. |
8 |
44 |
Involved in a feud with a rival criminal organization. |
9 |
45 |
Continued as Agent (Corporate Agent). |
9 |
46 |
Advanced training in a specialist field. |
9 |
49 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
10 |
49 |
Continued as Agent (Corporate Agent). |
10 |
51 |
Rewarded for a successful mission. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Failed to qualify for Merchant Academy. |
11 |
53 |
Submitted to the draft. |
11 |
53 |
Became a Army (Infantry) with the new title Private. |
11 |
56 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired at age 56. |