Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Freddie Smith foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Special assignment or duty on board ship. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Vessel participates in a notable military engagement. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Flight) with previous rank. |
4 |
33 |
Nearly killed. Fully recovered. |
5 |
33 |
Became a Scout (Explorer). |
5 |
36 |
Spend several years jumping from world to world in Freddie Smith's scout ship. |
6 |
37 |
Continued as Scout (Explorer). |
6 |
39 |
Freddie Smith inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
43 |
Freddie Smith accepted an offer of inducements to betray Freddie Smith's faith. Gain 300,000 in cash. |
8 |
43 |
Became a Merchant (Free Trader). |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
51 |
A new romantic starts. Gain an Ally. |
10 |
51 |
Continued as Merchant (Free Trader). |
10 |
53 |
A series of bad deals and decisions force Freddie Smith into bankruptcy. Freddie Smith salvages what Freddie Smith can. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
55 |
Good fortune. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |