Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Rogue (Thief). |
2 |
28 |
Involved in a feud with a rival criminal organization. |
2 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
30 |
Forced to muster out. |
3 |
30 |
Failed to qualify for Infantry (Army). |
3 |
30 |
Submitted to the draft. |
3 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
33 |
A good deal ensures Frederick Kildare is living the high life for a few years. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
35 |
Given advanced training in a specialist field |
5 |
38 |
Continued as Merchant (Merchant Marine). |
5 |
42 |
Given advanced training in a specialist field |
6 |
42 |
Continued as Merchant (Merchant Marine). |
6 |
46 |
Frederick Kildare's business or ship thrives. |
6 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
46 |
Continued as Merchant (Merchant Marine). |
7 |
48 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
48 |
Retired at age 48. |
8 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
50 |
Frederick Kildare aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
Retired. |
9 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |