Retired Initiate Freeman Askew  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 57 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 3 (-1)111943
Low drive, Demonic, Perfectionist
 
Skills
Athletics 0
Deception 1
Drive 0
Electronics (Computers) 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Investigate 1
Mechanic 0
Melee 0
Persuade 1
Profession (Freeloader) 0
Recon 2
Science (Social Sciences/Belief) 2
Seafarer 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Agent Intelligence Agent12
Drifter Barbarian 01
Drifter Scavenger 01
Believer Mainstream Believer Initiate13
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Tiffany Patterson Enemy 0 4 3 1 Swanfeh (F/88)
Yelyayae Yeljehae Enemy 0 4 1 4 Ael Yael (F/46)
Yelyayae Yeljehae has had an unexpected run of good fortune lately.
Fredrick Arthur Enemy 0 1 0 1 Tapazmal (M/43)
Thornton Davis Ally 4 4 3 1 Swanfeh (M/30)
Very bad falling out.
Mat Fawns Rival 1 2 1 1 Swanfeh (M/65)
Newman Shorten Ally 0 0 1 0 Iltharan (M/54)
Newman Shorten is missing under suspicious circumstances.
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Submitted to the draft.
1 18 Became a Army (Cavalry) with the new title Private.
1 22 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1 22 Gain rebels as Enemy
2 22 Became a Agent (Intelligence).
2 23 Go undercover to investigate an enemy.
2 23 Betrayed by a friend. One of Freeman Askew's Contacts or Allies betrays Freeman Askew, ending Freeman Askew's career. That Contact or Ally becomes a Rival or Enemy.
2 26 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
3 26 Continued as Agent (Intelligence).
3 28 Life ruined by a criminal gang. Gain the gang as an Enemy
4 28 Failed to qualify for Pirate (Rogue).
4 28 Became a Drifter (Barbarian).
4 31 Freeman Askew do not know what happened to Freeman Askew. There is a gap in Freeman Askew's memory.
5 31 Failed to qualify for Intelligence (Agent).
5 31 Switched to Drifter (Scavenger).
5 35 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6 35 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 39 Freeman Askew is sent to a new community or parish to preach The Word among the poor.
6 39 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
7 39 Continued as Believer (Mainstream Believer).
7 42 Freeman Askew secretly provide religious rites for a dying leader or noble, although they do not share Freeman Askew's faith. Gain an Ally in the family and a Rival who disagrees with Freeman Askew's choice.
8 43 Aging Crisis. Owe 60,000 for medical bills.
8 43 Retired at age 43.
8 43 Continued as Believer (Mainstream Believer).
8 45 Freeman Askew retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
9 47 Aging Crisis. Owe 20,000 for medical bills.
9 47 Voluntarily left Mainstream Believer
9 47 Retired.
9 50 Victim of a crime.
10 51 Aging Crisis. Owe 50,000 for medical bills.
10 55 A new romantic starts. Gain an Ally.
11 55 Aging Crisis. Owe 50,000 for medical bills.
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