Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Involved in a feud with a rival criminal organization. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Involved in a feud with a rival criminal organization. |
2 |
26 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
31 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
33 |
Good fortune |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
38 |
Nearly killed. Owe 20,000 for medical bills. |
7 |
38 |
Became a Entertainer (Performer). |
7 |
39 |
One of Furman Fuller's pieces of art is stolen, and the investigation brings Furman Fuller into the criminal underworld. |
7 |
42 |
Promoted to Entertainer (Performer) rank 1. |
8 |
42 |
Continued as Entertainer (Performer). |
8 |
45 |
Criticised a questionable political leader on Furman Fuller's homeworld, causing his downfall. Gain an Enemy |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Continued as Entertainer (Performer). |
9 |
49 |
Works is especially well received and popular, making Furman Fuller a minor celebrity |
10 |
50 |
Continued as Entertainer (Performer). |
10 |
52 |
Criticised a questionable political leader on Furman Fuller's homeworld, causing his downfall. Gain an Enemy |
10 |
54 |
Forced to muster out. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |