Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Gale Fawns's ship is damaged, and Gale Fawns have to hitch-hike Gale Fawns's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 4 Contacts. Gain 3 Enemies. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Unit is slaughtered in a disastrous battle, for which Gale Fawns blame Gale Fawns's commander. Gain commander as Enemy. |
3 |
24 |
Failed to qualify for Free Trader (Merchant). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Continued as Army (Infantry). |
3 |
28 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
3 |
28 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Army (Cavalry) with previous rank. |
4 |
30 |
Surrounded and outnumbered by the enemy, Gale Fawns hold out until relief arrives. |
4 |
32 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
5 |
32 |
Continued as Army (Cavalry). |
5 |
33 |
Advanced training in a specialist field |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Artist (Entertainer). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
39 |
Find valuable salvage. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Gale Fawns aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
53 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |