Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Merchant (Free Trader). |
3 |
31 |
Continued as Merchant (Free Trader). |
3 |
35 |
Forced to muster out. |
4 |
35 |
Became a Scout (Explorer). |
4 |
36 |
A new romantic starts. Gain an Ally. |
4 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
39 |
Continued as Scout (Explorer). |
5 |
43 |
Nearly killed. Owe 35,000 for medical bills. |
6 |
43 |
Failed to qualify for Colonist (Citizen). |
6 |
43 |
Submitted to the draft. |
6 |
43 |
Switched to Scout (Courier) with previous rank. |
6 |
44 |
A new romantic starts. Gain an Ally. |
7 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
47 |
Retired at age 47. |
7 |
47 |
Continued as Scout (Courier). |
7 |
50 |
Gained a contact. |
8 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
51 |
Attempted to change assignments. |
8 |
51 |
Failed to qualify for Explorer (Scout). |
8 |
51 |
Continued as Scout (Courier). |
8 |
54 |
Spend several years jumping from world to world in Garnett Douglas's scout ship. |
9 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |