Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Garnett Saxon's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Drafted into Line/Crew |
3 |
26 |
Became a Navy (Line/Crew). |
3 |
27 |
Garnett Saxon foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
30 |
Voluntarily left Line/Crew |
4 |
30 |
Became a Scout (Explorer). |
4 |
34 |
Garnett Saxon's scout ship is one of the first on the scene to rescue the survivors of a disaster but Garnett Saxon fail to help. Gain an Enemy. |
4 |
34 |
Psychologically damaged by Garnett Saxon's time in the scouts. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
38 |
Spend several years jumping from world to world in Garnett Saxon's scout ship. |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
41 |
Garnett Saxon spend a great deal of time on the fringes of Charted Space. |
6 |
41 |
Gain a contact in an alien race. |
6 |
42 |
Promoted to Scout (Explorer) rank 2. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
43 |
A new romantic starts. Gain an Ally. |
7 |
46 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
50 |
Garnett Saxon is sent to a new community or parish to preach The Word among the poor. |
9 |
51 |
Forced to continue current assignment. |
9 |
51 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
51 |
Continued as Believer (Mainstream Believer). |
10 |
54 |
Garnett Saxon refused an offer of inducements to betray Garnett Saxon's faith. Gain 4 enemies. |