Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
21 |
Failed to qualify for Infantry (Army). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Find valuable salvage. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
27 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
27 |
Became a Merchant (Broker). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
32 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Broker) rank 2. |
6 |
35 |
Aging Crisis. Owe 10,000 for medical bills. |
6 |
35 |
Retired at age 35. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
37 |
Embroiled in legal trouble. |
6 |
39 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
39 |
Continued as Merchant (Broker). |
8 |
43 |
Continued as Merchant (Broker). |
8 |
45 |
Risk Gary Labey's fortune on a possibility lucrative deal and win. |
8 |
47 |
Promoted to Merchant (Broker) rank 4. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
49 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
55 |
Gary Labey secretly provide religious rites for a dying leader or noble, although they do not share Gary Labey's faith. Gain an Ally in the family and a Rival who disagrees with Gary Labey's choice. |
10 |
55 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |