Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Expand the field of Flyer, but gain a Rival in Gene Arnold's former tutor. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
25 |
Gene Arnold spend months in the dangerous criminal underworld. |
2 |
25 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
25 |
Continued as Rogue (Pirate). |
3 |
29 |
Involved in a gambling ring. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
Encounter a Psionic institute. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Became a Scholar (Scientist). |
7 |
41 |
Agreed to perform research that goes against Gene Arnold's conscience. Gain 1 Enemies. |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
48 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
48 |
Promoted to Scholar (Scientist) rank 1. |
9 |
48 |
Continued as Scholar (Scientist). |
9 |
52 |
Entangled in a bureaucratic or legal morass that distracts Gene Arnold from Gene Arnold's work. |
10 |
52 |
Continued as Scholar (Scientist). |
10 |
54 |
Make a breakthrough in Gene Arnold's field. |