Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Cavalry) with previous rank. |
2 |
24 |
Severely injured. |
3 |
24 |
Failed to qualify for Flight (Navy). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Given specialist training in vehicles. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Voluntarily left Law Enforcement |
5 |
32 |
Failed to qualify for Surveyor (Scout). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
37 |
Betrayed by a friend. One of George Lambert's Contacts or Allies betrays George Lambert, ending George Lambert's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Merchant (Broker). |
8 |
41 |
Continued as Merchant (Broker). |
8 |
42 |
A sudden war destroys George Lambert's trade routes and contacts, forcing George Lambert to flee that region of space. |
8 |
42 |
Gain rebels as Enemy |
9 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
45 |
Gained a contact. |
10 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
51 |
Moved to a new world. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |