Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Moved to a new world. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Betrayed by a friend. One of Glen Gordon's Contacts or Allies betrays Glen Gordon, ending Glen Gordon's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Merchant (Broker). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
33 |
Promoted to Merchant (Broker) rank 1. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
37 |
Glen Gordon's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
37 |
Became a Citizen (Corporate). |
6 |
41 |
Glen Gordon's business expands, Glen Gordon's corporation grows, or the colony thrives. |
6 |
41 |
Promoted to Citizen (Corporate) rank 1. |
7 |
41 |
Continued as Citizen (Corporate). |
7 |
43 |
Severely injured. Fully recovered. |
8 |
43 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Make an unexpected connection outside Glen Gordon's normal circles. Gain a Contact. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Nearly killed. Owe 10,000 for medical bills. |
10 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Glen Gordon secretly provide religious rites for a dying leader or noble, although they do not share Glen Gordon's faith. Gain an Ally in the family and a Rival who disagrees with Glen Gordon's choice. |
10 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |