Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A good deal ensures Goekh Ksozkhae is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Accepted a deal with criminal or other figure under investigation. |
4 |
27 |
Failed to qualify for Cavalry (Army). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Returned to Merchant (Merchant Marine). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Goekh Ksozkhae's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
38 |
Became a Scout (Surveyor). |
7 |
42 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
8 |
42 |
Became a Citizen (Colonist). |
8 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
46 |
Promoted to Citizen (Colonist) rank 1. |
9 |
46 |
Continued as Citizen (Colonist). |
9 |
50 |
Goekh Ksozkhae befriend a superior in the corporation or the colony. |
9 |
50 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Citizen (Colonist). |
10 |
54 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |