Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Grady Franklin's business expands, Grady Franklin's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Grady Franklin is rewarded for Grady Franklin's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Merchant (Free Trader). |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
38 |
Embroiled in legal trouble. |
7 |
40 |
Voluntarily left Free Trader |
7 |
40 |
Failed to qualify for Cavalry (Army). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
44 |
Grady Franklin's work ends up coming home with Grady Franklin, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
44 |
Returned to Merchant (Free Trader). |
8 |
45 |
Make an unexpected connection outside Grady Franklin's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
48 |
Voluntarily left Free Trader |
9 |
48 |
Became a Entertainer (Performer). |
9 |
50 |
Works is especially well received and popular, making Grady Franklin a minor celebrity |
9 |
52 |
Promoted to Entertainer (Performer) rank 1. |
10 |
52 |
Continued as Entertainer (Performer). |
10 |
55 |
Gain a patron in the arts. Gain an Ally |
10 |
56 |
Promoted to Entertainer (Performer) rank 2. |