Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Grady Weakman is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
19 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
21 |
Grady Weakman is ordered to take part in a black ops mission that goes against Grady Weakman's conscience. Gain the lone survivor as an Enemy. |
3 |
21 |
Became a Merchant (Broker). |
3 |
24 |
Make an unexpected connection outside Grady Weakman's normal circles. Gain a Contact. |
3 |
25 |
Promoted to Merchant (Broker) rank 1. |
4 |
25 |
Continued as Merchant (Broker). |
4 |
28 |
Grady Weakman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
28 |
Became a Drifter (Wanderer). |
5 |
29 |
Amnesia. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
34 |
Offered job by a patron. Now owe him a favor. |
7 |
36 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
Risk Grady Weakman's fortune on a possibility lucrative deal and win. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Make an unexpected connection outside Grady Weakman's normal circles. Gain a Contact. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Risk Grady Weakman's fortune on a possibility lucrative deal and win. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Make an unexpected connection outside Grady Weakman's normal circles. Gain a Contact. |
11 |
56 |
Forced to muster out. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |