Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Grant Peck went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Grant Peck's work ends up coming home with Grant Peck, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Failed to qualify for Broker (Merchant). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
27 |
Encounter a Psionic institute. |
3 |
27 |
Tested for psionic powers |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Became a Psion (Adept). |
4 |
31 |
Refuse to misuse powers for personal gain. |
5 |
34 |
Continued as Psion (Adept). |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Continued as Psion (Adept). |
6 |
39 |
Use powers for personal gain. |
6 |
42 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
7 |
42 |
Continued as Psion (Adept). |
7 |
43 |
Gain a contact outside of normal circles. |
8 |
46 |
Continued as Psion (Adept). |
8 |
48 |
Achieve a new level of discipline in Grant Peck's powers/ |
8 |
50 |
Promoted to Psion (Adept) rank 2. |
9 |
50 |
Continued as Psion (Adept). |
9 |
53 |
Spent time mastering mind and body. |
9 |
54 |
Forced to muster out. |