Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Rogue (Thief). |
2 |
22 |
Involved in a feud with a rival criminal organization. |
2 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
23 |
Promoted to Rogue (Thief) rank 1. |
3 |
23 |
Continued as Rogue (Thief). |
3 |
26 |
Betrayed by a friend. One of Gus Banks's Contacts or Allies betrays Gus Banks, ending Gus Banks's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Corporate (Citizen). |
4 |
26 |
Returned to Drifter (Scavenger). |
4 |
30 |
Gus Banks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Merchant (Broker). |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
35 |
Risk Gus Banks's fortune on a possibility lucrative deal and win. |
6 |
38 |
Promoted to Merchant (Broker) rank 2. |
7 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
41 |
Make an unexpected connection outside Gus Banks's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
44 |
Embroiled in legal trouble. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Retired. |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Moved to a new world. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |