Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Suffered a deep tragedy. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Corporate Agent (Agent). |
2 |
24 |
Became a Drifter (Barbarian). |
2 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
28 |
Continued as Drifter (Barbarian). |
3 |
30 |
Attempted a risky adventure and was wildly successful. |
4 |
32 |
Continued as Drifter (Barbarian). |
4 |
34 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Became a Scout (Explorer). |
6 |
36 |
Psychologically damaged by Gus Campbell's time in the scouts. |
7 |
36 |
Returned to Drifter (Barbarian). |
7 |
39 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
39 |
Failed to qualify for Surveyor (Scout). |
8 |
39 |
Switched to Drifter (Wanderer). |
8 |
42 |
Suffer from a life-threatening illness. |
9 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
43 |
Gus Campbell have been following false teachings! |
10 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Retired. |
10 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Moved to a new world. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
A new romantic starts. Gain an Ally. |
13 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |