Retired Settler Guss Abberton  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 57 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 10 (1) 8 (0)1118A8
Faith in oneself, Participating, Articulate
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Carouse 1
Diplomat 1
Drive 0
Electronics 0
Engineer 0
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Screen) 1
Heavy Weapons 0
Mechanic 2
Melee 0
Pilot 0
Stealth 0
Survival 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Drifter Wanderer 01
Soulhunter Commando Least Claw02
Merchant Merchant Marine 4th Officer24
Citizen Colonist Settler23
Retired 01
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Sylvester Gleeson Rival 1 1 0 4 Tezcat (M/29)
Sheila Gibson Contact 2 2 1 1 Florian (F/20)
Ray Brew Ally 3 0 1 3 Geonee (M/31)
Ray Brew has life-changing event that creates new responsibilities.
Eddie Bain Enemy 0 5 0 2 Thaggeshi (M/13)
Billy Atkins Contact 2 1 0 2 Cassilldan (M/12)
Billy Atkins fell on hard times.
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 19 Guss Abberton is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2 19 Became a Drifter (Wanderer).
2 21 Guss Abberton do not know what happened to Guss Abberton. There is a gap in Guss Abberton's memory.
3 21 Failed to qualify for Corporate Agent (Agent).
3 21 Submitted to the draft.
3 21 Became a Soulhunter (Commando) with the new title Least Claw.
3 22 On the front line of an assault and occupation
4 25 Continued as Soulhunter (Commando).
4 26 Guss Abberton is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
5 26 Became a Merchant (Merchant Marine) with the new title Crewman.
5 27 Guss Abberton's business or ship thrives.
5 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 30 Continued as Merchant (Merchant Marine).
6 31 Make an unexpected connection outside Guss Abberton's normal circles. Gain a Contact.
6 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 34 Continued as Merchant (Merchant Marine).
7 36 A series of bad deals and decisions force Guss Abberton into bankruptcy. Guss Abberton salvages what Guss Abberton can.
8 36 Entered Merchant Academy with the Shipboard curriculum.
8 37 Made lifelong friends. Gain 1 Allies.
8 38 Dropped out of the merchant academy.
9 38 Continued as Merchant (Merchant Marine).
9 41 Nearly killed. Fully recovered. Owe 11,250 for medical bills.
10 41 Became a Citizen (Colonist).
10 45 Moved to a new world.
10 45 Promoted to Citizen (Colonist) rank 1.
11 45 Aging Crisis. Owe 30,000 for medical bills.
11 45 Retired at age 45.
11 45 Continued as Citizen (Colonist).
11 46 Guss Abberton befriend a superior in the corporation or the colony.
11 49 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
12 49 Aging Crisis. Owe 20,000 for medical bills.
12 49 Continued as Citizen (Colonist).
12 52 Life ruined by a criminal gang. Gain the gang as an Enemy
13 52 Aging Crisis. Owe 10,000 for medical bills.
13 52 Retired.
13 53 Gained a contact.
14 56 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙