Retired Project Worker Gustav Marsden  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Zhodani, Imperium 57 M 1 (-2) 4 (-1) 1 (-2) 9 (1) 7 (0) 9 (1)None141979
Cleft lip, Serene
 
Skills
Art (Creative) 0
Diplomat 1
Drive 0
Electronics 0
Investigate 0
Jack-of-All-Trades 1
Medic 0
Melee (Unarmed) 2
Profession (Sports/Track & Field) 1
Science (Life Sciences) 0
Seafarer 0
Stealth 1
Streetwise 4
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 01
Drifter Barbarian 01
Believer Missionary/Humanitarian Project Worker11
Drifter Wanderer 12
Prisoner Inmate 01
Prisoner Thug 03
Prisoner Fixer 01
 
Name Type Affinity Enmity Power Influence Species
Malinda White Rival 2 1 0 0 Swanfeh (F/19)
Al Plundell Enemy 0 3 0 1 Sydite (M/68)
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 19 A disaster leaves several injured, and others blame Gustav Marsden, forcing Gustav Marsden to leave Gustav Marsden's career. Gain a Rival.
1 19 Scarred. Owe 1,250 for medical bills.
2 19 Failed to qualify for Ground Assault (Marine).
2 19 Became a Drifter (Barbarian).
2 22 Betrayed by a friend. One of Gustav Marsden's Contacts or Allies betrays Gustav Marsden, ending Gustav Marsden's career. That Contact or Ally becomes a Rival or Enemy.
3 22 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 24 Gustav Marsden refuse to secretly provide religious rites for a dying leader or noble, because they do not share Gustav Marsden's faith.
3 26 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
4 26 Voluntarily left Missionary/Humanitarian
4 26 Switched to Drifter (Wanderer).
4 30 Encounter a Psionic institute.
4 30 Tested for psionic powers
4 30 Promoted to Drifter (Wanderer) rank 1.
5 30 Continued as Drifter (Wanderer).
5 34 Attempted a risky adventure and was sent to prison.
6 34 Became a Prisoner (Inmate).
6 35 The warden takes an interest in Gustav Marsden's case.
7 38 Switched to Prisoner (Thug) with previous rank.
7 39 Defeated a prison gang. Gain an Enemy.
8 42 Continued as Prisoner (Thug).
8 43 Scarred. Fully recovered. Owe 10,000 for medical bills.
9 46 Continued as Prisoner (Thug).
9 47 Injured. Fully recovered. Owe 5,000 for medical bills.
10 50 Aging Crisis. Owe 20,000 for medical bills.
10 50 Retired at age 50.
10 50 Switched to Prisoner (Fixer) with previous rank.
10 54 Persecuted by a prison gang.
11 54 Aging Crisis. Owe 30,000 for medical bills.
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