Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attacked by enemies that Guy Dunn easily defeat. |
2 |
25 |
Gain Enemy if Guy Dunn don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Guy Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Entertainer (Artist). |
5 |
35 |
One of Guy Dunn's pieces of art is stolen, and the investigation brings Guy Dunn into the criminal underworld. |
6 |
38 |
Voluntarily left Artist |
6 |
38 |
Became a Rogue (Enforcer). |
6 |
41 |
Betrayed by a friend. One of Guy Dunn's Contacts or Allies betrays Guy Dunn, ending Guy Dunn's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Became a Scout (Surveyor). |
7 |
42 |
Psychologically damaged by Guy Dunn's time in the scouts. |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
46 |
Drafted into Engineer/Gunner |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
9 |
49 |
Advanced training in a specialist field. |
9 |
50 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
9 |
50 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Continued as Navy (Engineer/Gunner). |
10 |
54 |
Guy Dunn join a gambling circle on board. |
10 |
54 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |