Harlan Middlemiss  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 57 M 2 (-2) 6 (0) 8 (0) 10 (1) 4 (-1) 4 (-1)268A44
Careless
 
Skills
Admin 1
Advocate 1
Athletics 0
Diplomat 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Flyer (Airship) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Investigate 1
Language (Galanglic (3rd Imperium)) 1
Medic 1
Science (Space Sciences/Astronomy) 1
Science (Social Sciences/Sophontology) 1
Stealth 0
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Star Marine Lance Corporal12
Scholar Field Researcher 34
Scholar Physician 31
Scout Courier 02
 
Name Type Affinity Enmity Power Influence Species
Cynthia Jephcots Enemy 0 3 3 1 Ne Kraeda ren Kelva (F/92)
 
Term Age History
1 18 Became a Marine (Star Marine) with the new title Marine.
1 21 Assigned to an assault on an enemy fortress.
2 22 Continued as Marine (Star Marine).
2 24 Assigned to the security staff of a space station.
2 26 Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal.
3 26 Voluntarily left Star Marine
3 26 Became a Scholar (Field Researcher).
3 28 Entangled in a bureaucratic or legal morass that distracts Harlan Middlemiss from Harlan Middlemiss's work.
4 30 Continued as Scholar (Field Researcher).
4 31 Advanced training in a specialist field.
4 34 Promoted to Scholar (Field Researcher) rank 1.
5 34 Continued as Scholar (Field Researcher).
5 36 Work leads to a considerable breakthrough.
5 38 Promoted to Scholar (Field Researcher) rank 2.
6 38 Continued as Scholar (Field Researcher).
6 40 Work leads to a considerable breakthrough.
6 42 Promoted to Scholar (Field Researcher) rank 3.
7 42 Attempted to change assignments.
7 42 Switched to Scholar (Physician) with previous rank.
7 44 Entangled in a bureaucratic or legal morass that distracts Harlan Middlemiss from Harlan Middlemiss's work.
8 46 Voluntarily left Physician
8 46 Became a Scout (Courier).
8 47 Harlan Middlemiss's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harlan Middlemiss fail to help. Gain an Enemy.
8 47 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9 50 Continued as Scout (Courier).
9 51 Good fortune
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