Harold Hand  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 57 M 1 (-2) 1 (-2) 5 (-1) 5 (-1) 2 (-2) 6 (0)115526
Constant Cough, Unhappy, Nimble movements
 
Skills
Art (Performing) 0
Astrogation 0
Broker 1
Carouse 1
Deception 1
Drive 0
Electronics (Computers) 1
Jack-of-All-Trades 1
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Recon 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 22
Scout Explorer 01
Scout Courier 01
Merchant Free Trader 12
Believer Mainstream Believer Lay Person02
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Arlie Porden Ally 4 0 0 2 Ronnin (F/30)
Ivey Hays Ally 2 0 0 3 Yilean (M/18)
Ivey Hays has had an unexpected run of good fortune lately.
Addison Tilcott Enemy 0 4 5 0 Irhadre (M/33)
Addison Tilcott gained power at the expense of a third party who now blames the character.
Roland Jensen Contact 2 2 2 2 Ayansh'i (M/19)
Henderson Edward Contact 0 1 1 1 Sylean (M/73)
Henderson Edward belongs to an unusual cultural or religious group.
Glenna Dendy Contact 4 0 3 3 Irhadre (F/83)
Relationship becomes more moderate.
Melton Ryan Enemy 0 2 5 0 Halka (M/40)
Edyth Hennessy Enemy 0 4 2 1 Lancian (F/14)
Aseia Hkeahyelrih Aiei Enemy 0 2 0 1 Aslan (M/39)
Stuart Murray Contact 2 1 2 3 Irhadre (M/57)
Relationship redefined. Rival becomes a contact.
Ernie Carpenter Enemy 0 4 1 0 Urunishani (M/61)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 21 Gain a patron in the arts. Gain an Ally
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 23 Gain a patron in the arts. Gain an Ally
2 26 Promoted to Entertainer (Performer) rank 2.
3 26 Voluntarily left Performer
3 26 Became a Scout (Explorer).
3 30 Harold Hand's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harold Hand fail to help. Gain an Enemy.
3 30 Scarred. Fully recovered. Owe 5,000 for medical bills.
4 30 Attempted to change assignments.
4 30 Switched to Scout (Courier) with previous rank.
4 34 Harold Hand's ship is damaged, and Harold Hand have to hitch-hike Harold Hand's way back across the stars to the nearest scout base.
4 34 Gain 3 Contacts. Gain 2 Enemies.
5 34 Became a Merchant (Free Trader).
5 38 Embroiled in legal trouble.
5 38 Promoted to Merchant (Free Trader) rank 1.
6 38 Continued as Merchant (Free Trader).
6 42 A sudden war destroys Harold Hand's trade routes and contacts, forcing Harold Hand to flee that region of space.
6 42 Gain rebels as Enemy
7 42 Became a Believer (Mainstream Believer) with the new title Lay Person.
7 43 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 46 Continued as Believer (Mainstream Believer).
8 49 Harold Hand accepted an offer of inducements to betray Harold Hand's faith. Gain 340,000 in cash.
9 50 Became a Drifter (Wanderer).
9 52 Attacked by enemies and injured.
9 52 Severely injured. Fully recovered. Owe 10,000 for medical bills.
9 52 Gain Enemy if Harold Hand don't already have one.
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