Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Voluntarily left Performer |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
Harold Hand's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harold Hand fail to help. Gain an Enemy. |
3 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Courier) with previous rank. |
4 |
34 |
Harold Hand's ship is damaged, and Harold Hand have to hitch-hike Harold Hand's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 3 Contacts. Gain 2 Enemies. |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
38 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
A sudden war destroys Harold Hand's trade routes and contacts, forcing Harold Hand to flee that region of space. |
6 |
42 |
Gain rebels as Enemy |
7 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Continued as Believer (Mainstream Believer). |
8 |
49 |
Harold Hand accepted an offer of inducements to betray Harold Hand's faith. Gain 340,000 in cash. |
9 |
50 |
Became a Drifter (Wanderer). |
9 |
52 |
Attacked by enemies and injured. |
9 |
52 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
9 |
52 |
Gain Enemy if Harold Hand don't already have one. |