Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Risk Harper Bell's fortune on a possibility lucrative deal and win. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Rogue (Thief). |
5 |
36 |
Betrayed by a friend. One of Harper Bell's Contacts or Allies betrays Harper Bell, ending Harper Bell's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Scout (Explorer). |
6 |
37 |
Gained a contact. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
44 |
Harper Bell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harper Bell fail to help. Gain an Enemy. |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
44 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
44 |
Voluntarily left Explorer |
8 |
44 |
Failed to qualify for Law Enforcement (Agent). |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
47 |
Find valuable salvage. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
51 |
Betrayed by a friend. One of Harper Bell's Contacts or Allies betrays Harper Bell, ending Harper Bell's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
51 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
53 |
Widely recognized. |
10 |
53 |
Dropped out of the merchant academy. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Drifter (Scavenger). |
11 |
56 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |