Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Harper Ming foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
30 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Voluntarily left Flight |
4 |
30 |
Became a Agent (Intelligence). |
4 |
33 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
37 |
Uncover a major conspiracy against Harper Ming's employers. |
5 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
41 |
Rewarded for a successful mission. |
7 |
42 |
Voluntarily left Intelligence |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
46 |
Attempted a risky adventure and was injured. |
7 |
46 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
47 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
47 |
Failed to qualify for Merchant Academy. |
9 |
47 |
Switched to Drifter (Scavenger). |
9 |
51 |
Harper Ming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
51 |
Failed to qualify for Surveyor (Scout). |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
54 |
Severely injured. Owe 10,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |