Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
Make an unexpected connection outside Harper Young's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
A good deal ensures Harper Young is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Harper Young's business or ship thrives. |
5 |
38 |
Promoted to Merchant (Broker) rank 2. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Injured. Fully recovered. |
7 |
39 |
Failed to qualify for Army Support (Army). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
43 |
Find Ancient Technology. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
44 |
Spend time with an alien race. Gain a contact. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
49 |
Severely injured. Owe 10,000 for medical bills. |
10 |
49 |
Failed to qualify for Performer (Entertainer). |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
53 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
53 |
Continued as Drifter (Wanderer). |
11 |
57 |
Harper Young do not know what happened to Harper Young. There is a gap in Harper Young's memory. |