Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Harve Ede's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A good deal ensures Harve Ede is living the high life for a few years. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Scientist (Scholar). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Suffer from a life-threatening illness. |
6 |
38 |
Became a Rogue (Enforcer). |
6 |
42 |
Betrayed by a friend. One of Harve Ede's Contacts or Allies betrays Harve Ede, ending Harve Ede's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
42 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
42 |
Continued as Rogue (Enforcer). |
7 |
45 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
7 |
46 |
Promoted to Rogue (Enforcer) rank 2. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Thief (Rogue). |
8 |
46 |
Continued as Rogue (Enforcer). |
8 |
50 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
50 |
Became a Citizen (Worker). |
9 |
54 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
54 |
Promoted to Citizen (Worker) rank 1. |