Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Nearly killed. Owe 12,500 for medical bills. |
3 |
24 |
Entered Merchant Academy with the Business curriculum. |
3 |
25 |
Made lifelong friends. Gain 2 Allies. |
3 |
26 |
Dropped out of the merchant academy. |
4 |
26 |
Continued as Agent (Intelligence). |
4 |
30 |
An investigation takes on a dangerous turn. |
4 |
30 |
Nearly killed. Owe 12,500 for medical bills. |
4 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
30 |
Continued as Agent (Intelligence). |
5 |
34 |
Advanced training in a specialist field. |
5 |
34 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
34 |
Continued as Agent (Intelligence). |
6 |
37 |
Established a network of contacts. Gain 1 contacts. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
42 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
8 |
42 |
Continued as Rogue (Pirate). |
8 |
44 |
Hollis Steward commit a legendary crime. |
8 |
46 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
9 |
46 |
Continued as Rogue (Pirate). |
9 |
48 |
Crime pays off. Gain victim as Enemy. |
9 |
50 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Rogue (Pirate). |
10 |
51 |
Nearly killed. Owe 35,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Retired. |
11 |
55 |
Accused of a crime. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |