Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Hughie Clubb's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
25 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
26 |
Voluntarily left Journalist |
3 |
26 |
Became a Agent (Intelligence). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Failed to qualify for Corporate (Citizen). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
37 |
Attacked by enemies that Hughie Clubb easily defeat. |
5 |
37 |
Gain Enemy if Hughie Clubb don't already have one. |
6 |
37 |
Voluntarily left Scavenger |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Embroiled in legal trouble. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Embroiled in legal trouble. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Given advanced training in a specialist field |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
49 |
Voluntarily left Merchant Marine |
9 |
49 |
Switched to Drifter (Wanderer). |
9 |
53 |
Hughie Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
53 |
Failed to qualify for Broker (Merchant). |
10 |
53 |
Switched to Drifter (Barbarian). |
10 |
56 |
Hughie Clubb do not know what happened to Hughie Clubb. There is a gap in Hughie Clubb's memory. |