Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Jar Stone left the community. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
24 |
Works is especially well received and popular, making Jar Stone a minor celebrity |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
28 |
An investigation, tour, project or expedition goes wrong, stranding Jar Stone far from home. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
32 |
Attempt at commissioned failed. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
34 |
Became a Agent (Intelligence). |
6 |
36 |
Established a network of contacts. Gain 3 contacts. |
6 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
38 |
Continued as Agent (Intelligence). |
7 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
42 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
42 |
Voluntarily left Intelligence |
8 |
42 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
8 |
44 |
Spent time mastering mind and body. |
9 |
46 |
Continued as Psion (Psi-Warrrior). |
9 |
47 |
Experimented on by a corporation, government, or other organisation |
10 |
47 |
Became a Merchant (Broker). |
10 |
50 |
Jar Stone's business or ship thrives. |
10 |
51 |
Promoted to Merchant (Broker) rank 1. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Broker). |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |