Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Became a Scout (Courier). |
2 |
21 |
Spend several years jumping from world to world in Jared Fields's scout ship. |
3 |
23 |
Continued as Scout (Courier). |
3 |
27 |
Jared Fields's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jared Fields fail to help. Gain an Enemy. |
3 |
27 |
Jared Fields inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Citizen (Worker). |
4 |
30 |
Jared Fields gain experience in a technical field as a computer operator or surveyor. |
4 |
31 |
Promoted to Citizen (Worker) rank 1. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
37 |
Jared Fields's business expands, Jared Fields's corporation grows, or the colony thrives. |
7 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
42 |
Advanced training in a specialist field. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
43 |
Retired. |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |