Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Scout (Courier). |
2 |
21 |
Spend several years jumping from world to world in Javier Sabilline's scout ship. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Surveyor (Scout). |
3 |
24 |
Continued as Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Javier Sabilline's scout ship. |
4 |
28 |
Continued as Scout (Courier). |
4 |
32 |
Javier Sabilline's scout ship is one of the first on the scene to rescue the survivors of a disaster but Javier Sabilline fail to help. Gain an Enemy. |
4 |
32 |
Nearly killed. Owe 22,500 for medical bills. |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
Javier Sabilline have no idea what happened to Javier Sabilline – they found Javier Sabilline's ship drifting on the fringes of friendly space. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Make an unexpected connection outside Javier Sabilline's normal circles. Gain a Contact. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Embroiled in legal trouble. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Forced to muster out. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |