Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Rewarded for a successful mission. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Established a network of contacts. Gain 1 contacts. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Jeremiah Chambers went above and beyond the call of duty. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Jeremiah Chambers's work ends up coming home with Jeremiah Chambers, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
48 |
Jeremiah Chambers accepted an offer of inducements to betray Jeremiah Chambers's faith. Gain 460,000 in cash. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Jeremiah Chambers is sent to a new community or parish to preach The Word among the poor. |
10 |
52 |
Continued as Believer (Missionary/Humanitarian). |
10 |
55 |
Jeremiah Chambers is caught in the periphery of a scandal. |
10 |
55 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |