Retired 2nd Officer Jeremiah Desmond  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 57 M 1 (-2) 5 (-1) 4 (-1) 7 (0) 12 (2) 11 (1)1547CB
Optimistic
 
Skills
Advocate 1
Animals 0
Art (Performing) 0
Athletics (Endurance) 1
Athletics (Strength) 2
Broker 1
Deception 0
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Engineer 0
Language (Oynprith (Droyne)) 1
Mechanic 1
Melee (Unarmed) 1
Persuade 0
Pilot (Capital Ships) 1
Science (Physical Sciences/Physics) 1
Steward 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer45
Scholar Field Researcher 01
Drifter Wanderer 23
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Hassie Hare Contact 2 2 2 4 Luriani (F/22)
Celeste McCnaghty Ally 4 0 0 1 Zhodani, Imperium (F/76)
Celeste McCnaghty gained influence with the character’s assistance.
Katie Vear Enemy 6 2 1 2 Zhodani, Imperium (F/53)
reconciliation.
Debra Dart Ally 4 0 3 0 Irhadre (F/23)
Millard Fergusson Enemy 0 6 2 1 Thaggeshi (M/36)
Relationship becomes more intense.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Make an unexpected connection outside Jeremiah Desmond's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 23 Embroiled in legal trouble.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 28 Befriend a useful ally in one sphere. Gain an Ally.
3 30 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
4 30 Continued as Merchant (Merchant Marine).
4 32 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
4 34 Forced to muster out.
5 34 Became a Scholar (Field Researcher).
5 35 Assigned to work on a secret project for a patron or organisation.
6 38 Voluntarily left Field Researcher
6 38 Became a Drifter (Wanderer).
6 39 Attacked by enemies and injured.
6 39 Severely injured. Fully recovered. Owe 7,500 for medical bills.
6 39 Gain Enemy if Jeremiah Desmond don't already have one.
6 42 Promoted to Drifter (Wanderer) rank 1.
7 42 Continued as Drifter (Wanderer).
7 46 Attacked by enemies that Jeremiah Desmond easily defeat.
7 46 Gain Enemy if Jeremiah Desmond don't already have one.
7 46 Promoted to Drifter (Wanderer) rank 2.
8 46 Continued as Drifter (Wanderer).
8 49 Betrayed by a friend. One of Jeremiah Desmond's Contacts or Allies betrays Jeremiah Desmond, ending Jeremiah Desmond's career. That Contact or Ally becomes a Rival or Enemy.
9 49 Entered Merchant Academy with the Shipboard curriculum.
9 52 Become leader in social movement.
9 52 Gain an Ally and an Enemy.
9 53 Graduated.
10 53 Returned to Merchant (Merchant Marine).
10 56 Given advanced training in a specialist field
10 57 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
11 57 Aging Crisis. Owe 30,000 for medical bills.
11 57 Retired at age 57.
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