Retired Manager Jeremiah King  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 57 M 1 (-2) 3 (-1) 1 (-2) 4 (-1) 12 (2) 5 (-1)1314C5
Infuriated, Burn marks
 
Skills
Admin 1
Animals 0
Astrogation 0
Broker 1
Deception 1
Diplomat 2
Drive (Hovercraft) 1
Electronics (Computer) 1
Explosives 1
Flyer 0
Gun Combat 0
Language 0
Mechanic 0
Pilot (Spacecraft) 1
Profession (Worker) 0
Science (Social Sciences) 0
Seafarer 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 03
Navy Flight Crewman01
Drifter Wanderer 02
Drifter Barbarian 01
Citizen Corporate Manager23
Believer Missionary/Humanitarian Junior Project Worker-11
 
Name Type Affinity Enmity Power Influence Species
Nanie Day Ally 0 0 1 0 Dynchia, Imperium (F/35)
Evelina Bluit Rival 1 2 1 0 Dynchia, Imperium (F/37)
Magdalen Gleeson Enemy 0 4 0 0 Dynchia, Imperium (F/57)
Maurine Jones Rival 1 1 6 4 Dynchia, Imperium (F/61)
Maurine Jones is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Failed to qualify for Merchant Marine (Merchant).
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 22 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2 22 Continued as Scout (Courier).
2 24 When dealing with an alien race, Jeremiah King botch an opportunity to gather extra intelligence about them.
2 24 Jeremiah King inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3 26 Continued as Scout (Courier).
3 27 Scarred. Fully recovered. Owe 10,000 for medical bills.
4 27 Became a Navy (Flight) with the new title Crewman.
4 29 Jeremiah King is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Jeremiah King as an Enemy.
5 29 Failed to qualify for Enforcer (Rogue).
5 29 Became a Drifter (Wanderer).
5 30 Betrayed by a friend. One of Jeremiah King's Contacts or Allies betrays Jeremiah King, ending Jeremiah King's career. That Contact or Ally becomes a Rival or Enemy.
6 30 Failed to qualify for Corporate (Citizen).
6 30 Switched to Drifter (Barbarian).
6 33 Offered job by a patron. Now owe him a favor.
7 34 Became a Citizen (Corporate).
7 35 Jeremiah King learn something Jeremiah King should not have – a corporate secret, a political scandal – which Jeremiah King can profit from illegally.
7 38 Promoted to Citizen (Corporate) rank 1.
8 38 Continued as Citizen (Corporate).
8 41 Jeremiah King's business expands, Jeremiah King's corporation grows, or the colony thrives.
8 42 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
9 42 Continued as Citizen (Corporate).
9 46 Jeremiah King is rewarded for Jeremiah King's diligence or cunning.
9 46 Forced to muster out.
10 46 Returned to Drifter (Wanderer).
10 48 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 50 Forced to muster out.
11 50 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 51 Jeremiah King is caught in the periphery of a scandal.
11 51 Demoted to Believer (Missionary/Humanitarian) rank -1.
12 54 Aging Crisis. Owe 40,000 for medical bills.
12 54 Retired at age 54.
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