Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Nearly killed. Owe 17,500 for medical bills. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Jerry Robins's Contacts or Allies betrays Jerry Robins, ending Jerry Robins's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Prisoner (Thug). |
5 |
33 |
Attmped but failed to save a guard or prison officer. |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Promoted to Prisoner (Thug) rank 1. |
5 |
34 |
Paroled from prison. |
6 |
34 |
Became a Merchant (Broker). |
6 |
36 |
Embroiled in legal trouble. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
40 |
Accused of a crime |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |
8 |
42 |
Returned to Prisoner (Thug). |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
46 |
Switched to Prisoner (Fixer) with previous rank. |
9 |
48 |
Disgraced. Word of Jerry Robins's criminal past reaches Jerry Robins's homeworld. |
10 |
50 |
Continued as Prisoner (Fixer). |
10 |
54 |
Nearly killed. Owe 25,000 for medical bills. |