Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Jess Hand's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
When dealing with an alien race, Jess Hand botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Jess Hand have no idea what happened to Jess Hand – they found Jess Hand's ship drifting on the fringes of friendly space. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
30 |
Good fortune |
5 |
33 |
Continued as Believer (Mainstream Believer). |
5 |
36 |
Jess Hand refuse to secretly provide religious rites for a dying leader or noble, because they do not share Jess Hand's faith. |
6 |
37 |
Voluntarily left Mainstream Believer |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Jess Hand's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
40 |
Jess Hand do not know what happened to Jess Hand. There is a gap in Jess Hand's memory. |
8 |
40 |
Returned to Believer (Mainstream Believer). |
8 |
44 |
Jess Hand retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
44 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
44 |
Continued as Believer (Mainstream Believer). |
9 |
47 |
Gained a contact. |
10 |
48 |
Continued as Believer (Mainstream Believer). |
10 |
50 |
Opponents of Jess Hand's belief system ambush Jess Hand. |
10 |
50 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
53 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |