Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Involved in a gambling ring. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
A crime lord considers Jesse Reekey his protégé. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
34 |
Involved in a gambling ring. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 3. |
5 |
34 |
Voluntarily left Enforcer |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
43 |
Amnesia. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
49 |
Jesse Reekey do not know what happened to Jesse Reekey. There is a gap in Jesse Reekey's memory. |
9 |
49 |
Failed to qualify for Scientist (Scholar). |
9 |
49 |
Switched to Drifter (Wanderer). |
9 |
53 |
Betrayed by a friend. One of Jesse Reekey's Contacts or Allies betrays Jesse Reekey, ending Jesse Reekey's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
53 |
Became a Citizen (Worker). |
10 |
55 |
Jesse Reekey gain experience in a technical field as a computer operator or surveyor. |